Sunday, February 8, 2009

A Documentation - GUI Design - Part 3





Having said that good design and bad design; No body pre-dominantly like do a design which is good or bad. Over a period of time people did their design chores knowingly or unknowingly at the given time and space of requirements with their so called class room expertise or by their domain expertise.
I would like to put this way of the GUI Evaluation in a funny way:
• Developers who vissioned the GUI themselves were the designers.
• Creative people peeked in to see, how they can maneuver the GUI and add value in terms of aesthetics.
• Forums evolved: where developers wannabe and designers wannabe debated and asked too many questions to settle for their career.
• Clients / Half baked who wanted good returns, by mixing a domain of all the above mentioned three categories.
Nice logic indeed in a business perspective. But really it is not that simple of a GUI development.
The need for the GUI comes in first place arises only when something needs to be automated, make it easily operable and eliminate traditional hassles. Given the scenario the R&D has its own sweet time
which do a evaluation and gives a workflow which again by passes the awesome 4 some points which we discussed earlier. Then only the actual development starts.
Having done all the homework and started developing a GUI and ended in nightmare is punishable at the maximum possible.


Let’s see how the end user marked them good and bad.
More to come…

Friday, February 6, 2009

A Documentation - GUI Design - Part 2






Fine, am not talking about the speed with which a application boots up, of course it is one among the different factors which attributes to a successful UI design. Let us see what are the other factors which makes a successful UI design.
• Your actual end user who is going to experience the UI (May be a Windows 9x or a Vista or a Mac user)
• User Friendliness: How you arranged your menus, how many clicks the user has to go through UI to get his information?, Is there any hidden menu in the hierarchy of the sitemap?, Does a Flash animation in the site helps him or distracts him?, Does the content spread is visible enough to the user or the menu and your design kills the content?
• Standard Compliance: Do you follow industry standards?, Addressed usability issues in your design ?
• Do you like what you do: Just because simply the client wanted , will you add an graphic element to a nice design and compromise your moral ethics as a designer?
Put together, Designing a standard GUI requires:
Understanding your end user
Make the UI user friendly
Yes Rules have to be broken, yet but follow standards to an extent, coz people don’t change overnight and give up habits.
Honestly at the end, you really like it yourself in the first place?

Next we will see, how someone differentiates design and calls a good design or a bad design in relation to the above mentioned four criteria.
More to come…

Wednesday, February 4, 2009

A Documentation - GUI Design - Part 1















Way back in 1930 Vannevar Bush visioned "memex", that is the start of GUI.

Ahem.. Am searchin as well as i need a screenshot of the memex, If you come across kindly send it to me, will reward you nicely!

I started my career on computer with a Windows version 3.1, can you belive it? For a human being who struggle to decide and settle, whether for XP or Vista, please find attached the GUI of Windows 3.1 screenshot. I used to work on Aldus PageMaker, (Bought by Adobe and ReChristened "Page Maker" in 1994, now become InDesign)hopping on a machine which came with a MMX Processor 200Mhz, with a RAM of 16MB, not sure of HD capacity(Must be less than 1Gig), then Corel Draw Software with the balloons Splash screen used to launch in a lightning speed.

Does your current version of Illustrator, Corel Draw or Photoshop launches in 5 - 10 seconds? Do you like what you do?

In this series am going to write about GUI, its evaluation and its current form. Am not a great GUI expert, but still this subject fascinates me. By doing a study and writing on this helps me understand better and better of a UI Design, so do i seek, whoever read this might learn one or two from this documentation. I do a lot of study and research before i write, if you got a problem with a fact which mentioned here and defer from it, feel free to argue. Love to hear, debate and update facts.

More to come..
Hammere'd

Saturday, December 27, 2008

IGFL - International Guarantee Facilitors Ltd. ( Beta )














A website for Guarantee Facilitators in Belize, British Virgin Islands.
Though still under beta, love to hear your comments on the site design.

Thursday, October 9, 2008

Download Progress Bar in Flash CS3


Quite sometime back i learnt from FK Moderator Cancerinform, how to download files via flash. Was wondering is there a way we can show a download progress bar in Flash interface as well as indicate time remaining for total download?
The image shows what i planned!


Someone point me in the right direction.
Thanks in advance.

Monday, August 4, 2008

Learning Web 2.0 Design | PHOTOSHOPLAB







This could be a starting point for designers, where they can learn and implement on how to Web 2.0 Pheel design!

The tutorials are very user friendly and easy to master; even for newbies to Photoshop.